Selasa, 31 Maret 2015
Sabtu, 28 Maret 2015
Computer Assisted Language Learning (CALL)
Computer
Assisted Language Learning (CALL)
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A. What is
CALL?
There are some definitons of CALL :
·
Computer-assisted language
learning (CALL) was the expression agreed upon at the 1983 TESOL convention in
a meeting of all interested participants. This term is widely used to refer to the
area of technology and second language teaching and learning despite the
fact that revisions for the term are suggested regularly (Chapelle,
2001, p. 3).
·
Computer Assisted Language
Learning (CALL) may be defined as the search for and study of applications
of the computer in language teaching and learning (Levy, 1997,
p.1).
·
Given the breadth of what may
go on in computer-assisted language learning (CALL), a definition of CALL that
accommodates its changing nature is any process in which a learner uses a
computer and, as a result, improves his or her language (Beatty, 2003,
p. 7).
·
CALL has come to encompass
issues of materials design, technologies, pedagogical theories
and modes of instruction. Materials for CALL can include those which are
purpose-made for language learning and those which adapt existing
computer-based materials, video and other materials (Beatty,
2003, pp. 7-8).
B.
Types of CALL Programs
CALL programs/materials include (from ICT4LT
Module 1.4) :
·
CALL-specific software: applications designed to develop and facilitate language learning,
such as CD-ROMs, web-based interactive language learning exercises/quizzes.
·
Generic software: applications designed for general purposes, such as
word-processors (Word), presentation software (PowerPoint, see
an e-book made by students "Many Moons"), and spreadsheet (Excel),
that can be used to support language learning.
·
Web-based learning programs:
online dictionaries, online encyclopedias, online
concordancers, news/magazine sites, e-texts, web-quests, web publishing, blog,
wiki, etc.
·
Computer-mediated
communication (CMC) programs: synchronous - online
chat; asynchronous - email, discussion forum, message board.
C.
Types of CALL Activities
Some types of CALL
activities such as, multiple-choice & true/false quizzes, gap-filling exercise/cloze, crossword puzzles, games, concordancing, web quests/searching, web publishing, online communication (synchronous and asynchronous), and simulations.
D.
Kinds
of CALL
1.
Traditional CALL
Traditional CALL programs presented a stimulus to which the learner had to
provide a response. In early
CALL programs the stimulus was in the form of text presented on screen, and the
only way in which the learner could respond was by entering an answer at the
keyboard.
2.
Explorative CALL
The explorative approach is characterised by
the use of concordance programs
in the languages classroom - an approach described as Data-Driven Learning (DLL) by Tim Johns (Johns & King 1991).
There are a number of concordance programs on the market, e.g. MonoConc,
Concordance, Wordsmith and SCP - all of which are
described in ICT4LT Module 2.4, Using concordance programs in the modern
foreign languages classroom.
3.
Multimedia CALL
Early personal computers were incapable of
presenting authentic recordings of the human voice and easily recognizable
images, but this limitation was overcome by combining a personal computer and a
12-inch videodisc player, which made it possible to combine sound, photographic-quality
still images and video recordings in imaginative presentations - in essence the
earliest manifestation of multimedia
CALL.
4.
Web-based CALL
The Web
offers enormous potential in language learning and teaching, but it has some
way to go before it catches up with the interactivity and speed of access
offered by CD-ROMs or DVDs, especially when accessing sound and video files.
E. Roles of the Computer in Language
Learning and Teaching
·
computer as tutor for language drills or skill practice
·
computer as a tool for writing, presenting, and researching
·
computer as a medium of global communication
F. How Computers Can be Used in the
Language Class
1) Teaching with one computer in the
class
- delivery
of content (PowerPoint, word-processor, Webpages, etc.)
-
classroom activities/discussions mediated by the computer
- Interactive
whiteboard
2) Teaching in the computer network
room
(network-based language teaching)
-
task-based group work /activities
-
computer-mediated communication (CMC): asynchronous/synchronous
-
tandem learning
3) Self-access learning (independent learning)
-
drills and exercises
- word
processing
4) Distance learning (i.e. individual learners working
by themselves, at a place and time of their choice and, to some extent, at a
pace and in an order also chosen by themselves.)
-
delivering online course content
- CMC
activities: email, discussion forum, chat rooms
-
tandem learning
-
community building
G. Principles of Using and Designing
CALL Programs in Language Learning and Teaching
·
student/learner-centeredness (to promote learner autonomy)
·
meaningful purpose
·
comprehensive input
·
sufficient level of stimulation (cognitively and affectively)
·
multiple modalities (to support various learning styles and strategies)
·
high level of interaction (human-machine and human-human)
H. Advantages and Limitations of CALL
Advantages of CALL :
·
CALL can adapt to the learners' abilities and preferences.
·
CALL can adapt to the learners’ cognitive and
learning styles.
·
CALL provides strong motivation for learning.
Students will often do on a computer what they are reluctant to do in a
textbook or paper-pencil.
·
Some CALL features such as graphics, sounds,
animation, video, audio are interesting and motivating for many learners.
·
CALL can provide immediate
responsiveness and feedback.
·
CALL can change the relationship between teacher
and student.
·
The teacher becomes a facilitator rather than a
person who controls the learning environment.
·
CALL provides opportunities for mastery-learning
language skills.
·
CALL can lower the amount of time required to
master some materials. CALL (the internet) has no limitations regarding
different time zones and places.
·
CALL is cost effective.
Limitations of CALL :
·
Schools may lack funds for CALL implementations.
Some CALL hardware and software are very expensive. It is problematic in
schools that have limited funding.
·
The design of good CALL software needs expensive
equipment and cooperative team work.
·
Not all students can access CALL (e.g. the
internet). In many developing countries, there is a problem of "have"
and "have not" internet between the rich and the poor.
·
ELT teachers may have negative attitudes towards
CALL.
·
There is fear that CALL might replace teachers.
·
A lot of ELT teachers still lack training and
skills in using the CALL, and training costs are high.
·
Training learners to use computers takes students’
time away from other educational activities.
·
CALL presentation is sometimes
restricted by the capabilities of the hardware (e.g. not enough RAM to run big
CD-ROM programs).
·
There are many poor CALL software programs due to
the lack of programmers with linguistic knowledge, language teaching
approaches, and experiences.
·
A lot of CALL software (e.g. Drill and Practice
type) focus on teaching separate, discrete language skills and component,
ignoring discourse, contexts, and cultures.
·
Evaluation and exams on the net
is still difficult. It may cause some in convenience and students might cheat
since it is not closely supervised (compared to conventional tests using paper
and pencil).
Reflection
According Beatty (2003)
CALL is defined as ‘any process in which a learner uses a computer, and as a result,
improves his or her language’. It is essentially a tool
that helps teachers to facilitate the language learning process. It can be used to reinforce what has been already learned in the classroom or
to help learners who require additional support. There are some kinds of CALL programs, CALL activities, and also some
kinds of CALL that can be applied in the classroom. As we know that CALL is important
and gives many advantages for the the teachers as well as the learners.
However, there are also some limitations of using CALL in the classroom that
should be considered so that the implementation of of will be effective.
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